Nulificador

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Revisión de 19:38 17 abr 2015 por IJW (Discusión | contribuciones) (Created page with "{{Template:HSP}}This page contains second edition content from Human Sphere and Campaign Paradiso. |} A deployable and disposable piece of equipment which is mainly a portabl...")

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Contenido de Human Sphere & Paradiso
This page contains second edition content from Human Sphere and Campaign Paradiso.

A deployable and disposable piece of equipment which is mainly a portable signal cancellation device.

In game terms, inside the area of effect of a Nullifier it is not permitted to perform Hacking, Sepsitor, Forward Observer markings, or shooting Flash Pulses. Figures placed inside its area of effect cannot be targeted by those kinds of attacks. The area of effect of a Nullifier is a range of 8 inches radius (Zone of Control).

To place and activate a Nullifier is a Short Skill, which requires success at a WIP roll, and allows placement of a Nullifier Marker (NULLIFIER) in base contact with its owner. This action is considered to be an attack, so any troop on the table as a Marker (Camouflage and Hiding, Impersonation...) will be automatically revealed when declaring its use. The Nullifier allows performance of Intuitive Attacks, being allowed to be placed in an area that affects a Camouflage and Hiding Marker, if the WIP Roll is successful. Unlike Mines, Nullifiers cannot camouflage. Each of them has the height of a basic troop from the army it belongs to. The Nullifier has ARM 0, BTS 0, STR 1. Each troop possessing this device carries 3 Nullifiers.

Once the Nullifier has been placed on the game table, it functions automatically and continually. The Nullifier only stops working if it loses its STR point, or if it is deactivated by a troop possessing the Engineer Special Skill who is in base contact, spends a Short Skill of an Order and succeeding at a WIP Roll. In such cases, the Marker is removed from the game table.

It is permitted to place a Nullifier as an Order or ARO to avoid a Hacking attack, Sepsitor, a Forward Observer marking, or a Flash Pulse shot, by winning the corresponding Face to Face Roll.

This piece of Equipment is vulnerable to E/M Special Ammunition.

The Nullifier has no effect over game elements or scenery items provided by scenarios (Access Consoles, Landing Beacons, Access Gates...) unless the scenario indicates the contrary.


The Nullifier was developed by the Tohaa engineers as last ditch defense against the EI menace. The supremacy in cyber-combat of the Aspects created by the alien Artificial Intelligence and the danger of the Sepsitor forced adaption of a zero-activity defense system. The massive jamming system of the Nullifier means a total communication blockade, establishing a deadlock for any type of transmission and electronic activity within its area of effect.