Start of the Turn: Tactical Phase
The Tactical Phase is the step when the Active Player makes a series of quick checks before he starts activating his troops.
1.1 Retreat! check
|The Active Player's Victory Points are the sum of the Cost of all his troops not in a Null state (Unconscious, Dead, Sepsitorized...).|
1.2 Loss of Lieutenant check
1.3 Order count
The Active Player counts how many Orders he has at his disposal for this Turn, by counting the number, type and state of his troops. He also applies the effects of Retreat! and/or Loss of Lieutenant (if necessary). You can find out more about the types of Orders and their use on page XXX.
|Each Combat Group has its own independent Order Pool.|
Special Lieutenant Order
|Troops that have yet to deploy on the table (for example, due to the Special Skill Airborne Deployment) do not contribute their Order to their Order Pool. Undeployed troops' Orders are Private Information, so their player can keep their Order Makers secret and out of sight of the opponent.|