Poor Visibility Zone

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Effects

  • Any Skill, Special Skill or piece of Equipment that requires LoF and is declared from, into or through a Poor Visibility Zone suffers a -6 MOD to the relevant Attribute in the required Roll.
  • Consequently, any Skill, Special Skill or piece of Equipment whose LoF makes contact with a Poor Visibility Zone suffers the -6 MOD.
  • This -6 MOD for Poor Visibility stacks with other MODs for Special Skills, Equipment, Partial Cover, Range... but never with other Zone of Visibility MODs.
IMPORTANT!
Visibility MODs never stack with other Visibility MODs. If an area would be affected by two or more Visibility Zones of whatever type, apply only the most obscuring.

For example, if a Low Visibility Zone (-3 MOD) coincides with a Poor Visibility Zone (-6 MOD), treat that area as a Poor Visibility Zone. If two Poor Visibility Zones coincide, apply only one single -6 MOD.

Visibility Conditions and AD: Combat Jump

You cannot use AD: Combat Jump nor place the Landing Zone Template inside of, or in contact with, an area with Low, Poor, or Zero Visibility Conditions.


FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: How do the MODs for Low/Poor Visibility Zones apply to Dodge Rolls? And to Engage?
A: The MODs apply whenever a Skill, Special Skill or piece of Equipment requires LoF and is declared from, into or through a Low or Poor Visibility Zone. Note that if the trooper is within the Visibility Zone this also applies to Dodge Rolls against template weapons from outside LoF. So:
  • Any Dodge declared inside a Low/Poor Visibility Zone suffers the negative MOD, even in Close Combat or if the Dodge didn’t involve LoF.
  • Any Dodge which LoF to the enemy trooper passes into/out/through a Low/Poor Visibility Zone suffers the penalty.

The negative MOD will also apply to the Engage Common Skill.

Related Pages: Low Visibility Zone, Poor Visibility Zone, Dodge, Engage