Difference between revisions of "Mines"
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{{Template:FAQ_Answer_2}} The Civilians do not generate AROs. Note that a Mine whose template affects a Civilian at any point during the Order will not be triggered. | {{Template:FAQ_Answer_2}} The Civilians do not generate AROs. Note that a Mine whose template affects a Civilian at any point during the Order will not be triggered. | ||
{{Template:FAQ_Linked_Pages_2}} [[CivEvac]], [[Civilian Rules]], [[Mines]] | {{Template:FAQ_Linked_Pages_2}} [[CivEvac]], [[Civilian Rules]], [[Mines]] | ||
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+ | {{Template:FAQ_Box_FAQ}} 2.0, May 2020 | ||
+ | {{Template:FAQ_Question}} Can Perimeter Weapons activate Mines? | ||
+ | {{Template:FAQ_Answer_2}} Yes, but only in the Active Turn. A Perimeter Weapon that has declared a Boost ARO will not activate enemy Mines | ||
+ | {{Template:FAQ_Linked_Pages_2}} [[Mines]], [[Perimeter]] | ||
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Latest revision as of 16:36, 4 June 2020
Contents
Mines
Mines are a type of Deployable Weapon used to control small areas of the battlefield and influence the movement of enemy troops.
International law banned the manufacture of mines designed to incapacitate single targets. These cheap, easily deployable landmines created difficult post-conflict situations and caused numerous civilian casualties and collateral damage. Current designs are bigger and easier to spot, and also more expensive to manufacture, making scattering them indiscriminately over an area impractical. Modern mines have complex IFF systems and tracking devices that allow friendly troops to easily reclaim them once the conflict is over. Despite these advances, anti-personnel mines are still considered cruel contraptions that pose unacceptable risks to civilian populations, so they remain banned by the Concilium Convention.
Mines and Intuitive Attacks
This weapon allows the user to make Intuitive Attacks: by passing a WIP Roll, you can lay a Mine even if an enemy Camouflage and Hiding Marker is inside the Trigger Area.
Dodging a Mine:
Mines are Template Weapons and Deployable Weapons, so their effect can be Dodged by passing a PH-3 Roll.
Mine Profile (Anti-Personnel/Monofilament)
ARM | BTS | STR | S |
0 | 0 | 1 | 0 |
Trigger Area
The Trigger Area of a Mine (whether it is a Camouflage or a Mine Marker) is the area within the radius of the Small Teardrop Template extended out from the edge of the base of the Mine.
The Trigger Area excludes any areas in Total Cover from the Blast Focus of the Small Teardrop Template.
Variants
Anti-Personnel Mines
This is the standard design for Mines, capable of exploding in an arc of Shock Special Ammunition.
Anti-Personnel Mines Skill
MINES | SHORT SKILL / ARO | ||
Attack | |||
REQUIREMENTS
In the Reactive Turn, LoF to the Active trooper is required. | |||
EFFECTS
|
Anti-Personnel Mines Weapon Profile
Name | Range (inches) | DAM | B | Ammo | Traits | |||
Short | Medium | Long | Maximum | |||||
Anti-Personnel Mines | -- | -- | -- | -- | 13 | 1 | Shock | Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), Intuitive Attack |
ATTENTION: Use of this weapon is prohibited by the Concilium Convention. Violators shall be prosecuted by international courts.
The design of modern anti-personnel mines has its roots in the mid-20th century Claymore models. The function of this weapon is to propel large quantities of shrapnel in a narrow arc toward the enemy who triggered it, potentially injuring more than one enemy soldier. The complex, quasi-intelligent IFF mechanisms of modern mines ensure that they will under no circumstances affect a member of the army who laid them. These systems facilitate the process of deployment and, just as importantly, removing friendly mines once the conflict is over, thus reducing the cost in resources of mine-clearing operations and collateral civilian damage.
Monofilament Mines
The most sophisticated version of this weapon, it uses Monofilament Special Ammunition to great effect.
Monofilament Mines Skill
MONOFILAMENT MINES | SHORT SKILL / ARO |
Attack | |
REQUIREMENTS
| |
EFFECTS
|
Monofilament Mines Weapon Profile
Name | Range (inches) | DAM | B | Ammo | Traits | |||
Short | Medium | Long | Maximum | |||||
Monofilament Mines | -- | -- | -- | -- | 12 | 1 | Monofilament | Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), Intuitive Attack |
ATTENTION: Use of this weapon is prohibited by the Concilium Convention. Violators shall be prosecuted by international courts.
Monofilament Mines are the stuff of nightmares for any soldier: a deadly puff of monomolecular wires too thin to be seen with the naked eye, but nonetheless capable of cutting through metal like it was air. The devastating effects of the dense but short-lived monofilament weave discharged by these exotic mines make them an invaluable tool against heavily armored opponents.
Viral Mines
Human Sphere N3 Content. |
The most sophisticated version of this weapon, it uses Viral Special Ammunition to great effect.
Viral Mines Skill
VIRAL MINES | SHORT SKILL / ARO |
Attack | |
REQUIREMENTS
| |
EFFECTS
|
Viral Mines Weapon Profile
Name | Range (inches) | DAM | B | Ammo | Traits | |||
Short | Medium | Long | Maximum | |||||
Viral Mines | -- | -- | -- | -- | 12 | 1 | Viral | Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), Intuitive Attack |
ATTENTION: Use of this weapon is prohibited by the Concilium Convention. Violators shall be prosecuted by international courts.
Contrary in design to Antipersonnel Mines, aimed at causing damage and injuries to incapacitate an enemy and increase their medical and logistical burden, Viral Mines are designed to kill an enemy soldier directly without damaging facilities or structures.
Cybermines
Third Offensive Content. |
Cybermines are a type of Deployable Weapon that shoots a Comms Attack, being quite useful against enemy Hackers and Hackable troops.
Cybermines Skill
CYBERMINES | SHORT SKILL / ARO |
Comms Attack | |
REQUIREMENTS
| |
EFFECTS
|
Reset against a Cybermine:
Cybermines are Template Weapons and Deployable Weapons, and impose a -3 MOD on attempts to Reset against their effect. As a Comms Attack, their effect cannot be Dodged.
Mine Profile (Anti-Personnel/Monofilament)
ARM | BTS | STR | S |
0 | 0 | 1 | 0 |
Cybermines Weapon Profile
Name | Range (inches) | DAM | B | Ammo | Traits | |||
Short | Medium | Long | Maximum | |||||
Cybermines | -- | -- | -- | -- | 15 | 1 | -- | Comms Attack, Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), Intuitive Attack |
Cybermines were developed by PraxiTec LC during the Phantom Conflict according to specifications provided by the Tortuga hackers’ collective from Tunguska. As they are not a weapon designed to kill the adversary, the Cybermines have achieved considerable success in the international market, since, apparently, they comply with the regulations of the Concilium Convention. However, the use given to them by the Nomad forces during such conflict had a more chilling side as Cybermines leave their adversaries helpless before the coup de grâce.
FAQ
N3 Frequently Asked Question | FAQ Version: 1.2 |
Q: When declaring a Dodge in Reactive Turn, the movement of the Dodge ends in the Trigger Area of a Mine. Does this make the Mine activate? Does the declared Dodge Skill avoid the damage of the Mine? | |
A: Yes, a Mine is activated by an Order or ARO if enemy troops is in its Trigger Area. Following the Order Expenditure Sequence (pag. 31) in the Declaration of AROs it states that if movements are declared the player measures the movement distance and specifies where the trooper would be at the end of its movement path, therefore the Dodge roll would a Face to Face Roll against the trooper that declared the Order and a Normal Roll against the Mine. In the case of failing the Normal Roll or losing the Face to Face Roll, the Dodge movement does not occur, so the Mine does not activate. | |
Related Pages: Dodge, Structure of an Order, Mines |
N3 Frequently Asked Question | FAQ Version: 1.1 |
Q: Can a Camouflage Marker prevent that an enemy trooper from reverting to the Camouflaged state? If the Camouflage Marker were a Mine, would prevent it too? | |
A: Yes, no matter if it is a Mine or a real trooper, as the Camouflage trooper trying to Camouflage again doesn’t know. | |
Related Pages: Camouflage, Camouflaged, Mine |
N3 Frequently Asked Question | FAQ Version: 1.1 |
Q: The rules say that a Critical with an Intuitive Attack deals one direct wound. What happens when you roll a Critical when laying a Mine or other Deployable Weapon with Intuitive Attack? | |
A: Simply deploy it and don’t detonate it, the Critical affects Intuitive Attack with a BS Weapon and the Mine or other Deployable Weapon is not a BS Weapon. | |
Related Pages: CrazyKoala, Criticals, Intuitive Attack, MadTraps, Mines, Perimeter, SymbioBugs |
N3 Frequently Asked Question | FAQ Version: 1.4, Sep 2018 |
Q: Do Camouflage markers that do not represent a trooper (Mines, Ambush Camouflage decoys ...) belong to a Combat Group? | |
A: Yes. They are considered to belong to the Combat Group of the troops that have deployed them. | |
Related Pages: Ambush Camouflage, Camouflaged, Combat Group, Mines, Open and Private Information, TO Camouflaged |
N3 Frequently Asked Question | FAQ Version: 1.5, Jan 2019 |
Q: Do Synchronized Civilians generate AROs? | |
A: The Civilians do not generate AROs. Note that a Mine whose template affects a Civilian at any point during the Order will not be triggered. | |
Related Pages: CivEvac, Civilian Rules, Mines |
N3 Frequently Asked Question | FAQ Version: 2.0, May 2020 |
Q: Can Perimeter Weapons activate Mines? | |
A: Yes, but only in the Active Turn. A Perimeter Weapon that has declared a Boost ARO will not activate enemy Mines | |
Related Pages: Mines, Perimeter |