Jammer

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N2 Human Sphere & Paradiso Content, to be updated!
This weapon profile is from the FAQ for Human Sphere and Campaign Paradiso.
Name Range (inches) DAM B Ammo Traits
Short Medium Long Maximum
Jammer 0-8" 0 -- -- -- 13 1 -- Comms Attack, Intuitive Attack, No LoF, State: Isolated, Technical Weapon
N2 Human Sphere & Paradiso Content, to be updated!
This page contains second edition content from Human Sphere and Campaign Paradiso.

A radio-electronic offensive jamming device used to break enemy communications. In game terms, the Jammer is a Ballistic Skill weapon, non-lethal, with a range covering Zone of Control (8 inches) radius and it doesn't require LOF to be used against an enemy.

The use of the Jammer is considered a BS Attack that requires the spending of a Short Skill of an Order or an ARO, and to succeed at a WIP Roll, either a Normal Roll or a Face to Face Roll. The player must designate one figure as a target, which will be the only one attacked out of all those affected by the range of the weapon. The target figure of a successful Jammer attack must make a BTS Roll against Damage 13. The effect of the Jammer is twofold: it makes its target an Irregular figure and [[Link Broken" breaks its Link] with a Fireteam or any other type of Link it belongs to.

A troop affected by a Jammer who fails its BTS Roll automatically becomes Irregular. This must be marked by placing an Irregular Order Marker beside it. If, at the beginning of the next active turn, this troop still possesses this Marker, then it will not provide its Order to the Order Reserve of its army.

Moreover, if when performing an attack with the Jammer, the target is a member of a Fireteam, or any other type of Link, no matter what ([[Fireteam: Enomotarchos" Enomotarchos], Fireteam, Haris, [[Fireteam: Tohaa" Tohaa]...) and fails its BTS Roll, then its [[Link Broken" Link will be broken] and the figure will automatically be out of the Fireteam or Link it belonged to. While it possesses an Irregular Order Marker that figure also cannot be part of any type of Link.

However, if the target is the Link Leader of a Fireteam, or any other type of Link, whichever this may be ([[Fireteam: Enomotarchos" Enomotarchos], Fireteam, Haris, [[Fireteam: Tohaa" Tohaa]...) and fails its BTS Roll, then [[Link Broken" the whole Link will be broken] and the LINK Leader Marker must be removed. In the same way, this figure cannot be part of any kind of Link.

If the target of a Jammer is a Lieutenant and he fails his BTS Roll, then when becoming Irregular, he stops being a Lieutenant, so the army will pass into a Loss of Lieutenant situation. If the Lieutenant was already an Irregular troop, in an Army List completely comprised of Irregular troops, then he will remain as Lieutenant.

The effect of the Jammer is permanent until the miniature affect by it is repaired by a troop possessing the Engineer Special Skill, in which case the Irregular Order Marker is removed.

N2 Human Sphere & Paradiso Content, to be updated!
The struck-out text above is replaced by the State: Isolated trait.

This weapon is vulnerable to E/M Special Ammunition.


The Jammer is an electronic warfare tactical weapon, which means it is a Short range, compact and specialized artifact. To adapt to its military function, the Jammer has been designed as a hybrid technology device that includes a communication frequency tracker, affecting not only radio but also laser, microwave etc… all combined in a powerful radial jamming transmitter. However, the military requirements that it be portable and as lightweight as a personal weapon, plus the limitation of its area of effect to avoid unexpected interference to allied devices, created the final notorious design flaw of the Jammer. This weapon has a limited action radius that obliges its carrier to move very close to his targets, preventing it being popularized as an infantry weapon, due to the risk it means for its carrier. However, the effective application of a Jammer on the battlefield, thwarting enemy communications and the chaos this causes amongst hostile forces is so useful that only one of these devices can completely confound an enemy’s strategy.



N2 FAQ

- Are BS modifiers applied to the WIP roll for using a Jammer?

No. Modifiers like range, cover, ODD etc. are not applied to the roll. This is an exception to the usual rules for BS Weapons.


- Can you Dodge a Jammer attack?

The normal ARO rules apply here. You can Dodge a Jammer attack if you have LoF, or any Special Skill or piece of Equipment which allows you to react by declaring a Dodge then it will be a Face to Face roll against a Jammer.

N2 Human Sphere & Paradiso Content, to be updated!
The Jammer has the trait Comms Attack so Reset works against a Jammer but Dodge does not.


- Does cover apply to Jammers?

No. Cover has no effect on the Jammer, neither on the WIP roll nor on the BTS roll.