Initiative and Deployment

From Infinity Wiki
Jump to: navigation, search

Initiative Roll

Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. The winner of the Initiative Roll can choose between keeping Deployment and keeping Initiative. Whichever option the winner declined goes to the other player.

In case of a tie, or if both players fail the Initiative Roll, they must re-roll it.

The WIP Attribute of the Lieutenant is considered Private Information.

Keeping Initiative

The player who kept Initiative gets to choose which player has the first Player Turn and which player has the second Player Turn in each Game Round. This order is maintained throughout the game.

Keeping Deployment

The player who kept Deployment gets to choose who deploys first, and in which Deployment Zone.

Deployment Phase

This phase comes after the Initiative Roll, once the Initiative and Deployment have been chosen. During the Deployment Phase, before the game begins, players place their troops on the battlefield.

The Deployment Phase is divided into the following steps:

  1. Player One Deployment: Following the order established in the Initiative Roll, as decided by the player who kept Deployment, the first player places all but one of his troops inside his Deployment Zone.
  2. Player Two Deployment: Once Player One is done, Player Two places all but one of her troops inside her Deployment Zone.
  3. Player One Last Figure: Then, Player One places the troop he kept back during step one.
  4. Player Two Last Figure: Finally, Player Two places the troop she kept back during step two.
Some Special Skills, such as Infiltrate, Impersonation and Mechanized Deployment, allow players to place certain troops outside their Deployment Zones.

Other Special Skills, like Airborne Deployment or TO Camouflage, allow players not to place certain troops on the battlefield at all during the Deployment Phase.

Finally, the Strategos Special Skill can alter the Deployment rules for both players.

Deployment Rules

To deploy your troops on the table, follow these rules:

  • The base of each troop must be entirely within the Deployment Zone.
  • Troops cannot be deployed in base to base contact with enemy troops, neutral troops, Markers or Objectives, regardless of their Special Skills.
  • If, at the beginning of his first Player Turn the player's Lieutenant has been not deployed by virtue of some Special Skill, such as Airborne Deployment, that player begins his first Player Turn in a situation of Loss of Lieutenant (see Loss of Lieutenant.
  • When a troop deploys, its owner can choose to deploy it Prone. To do so, simply place a Prone Marker (PRONE) beside the troop.
  • Unless otherwise agreed upon, troops cannot deploy in a location without enough space to fit their entire base.


N3 Frequently Asked Question FAQ Version: 1.1
Q: Can you pick your AD: Parachutist location at any time during the Deployment Phase of any player?
A: No. You have to choose the location during the Deployment Phase of the owning player.
Related Pages: Deployment Phase, Parachutist
N3 Frequently Asked Question FAQ Version: 1.7, Jul 2019
Q: What distances can you measure on the game table before rolling for Initiative?
A: You can measure how large the Deployment Zones are, the areas that Forward Deployment troops can deploy in, the central line of the table, and any Exclusion Zone.
Related Pages: Initiative and Deployment