Difference between revisions of "Enhanced Reaction"

From Infinity Wiki
Jump to: navigation, search
(Created page with " {{Template:SkillBoxStartEntireOrder}} {{Template:SkillBoxTitle}} ENHANCED REACTION (SUPPORTWARE) {{Template:SkillBoxType}} ENTIRE ORDER {{Template:SkillBoxLabels}}Traits|GA...")
 
(FAQ)
 
(2 intermediate revisions by the same user not shown)
Line 22: Line 22:
 
|}
 
|}
  
 +
=FAQ=
 +
 +
{{Template:FAQ_Box_FAQ}} 1.1
 +
{{Template:FAQ_Question}} Does a Remote that enters a Null state still keep any active Supportware Programs it has when it gets repaired?
 +
{{Template:FAQ_Answer_2}} Yes, because the Requirement of the Programs are that the hacker doesn’t enter Disabled state, Isolate state or any Null state or use another Supportware Program.
 +
{{Template:FAQ_Linked_Pages_2}} [[Assisted Fire]], [[Controlled Jump]], [[Cybermask]], [[Enhanced Reaction]], [[Fairy Dust]], [[Kaleidoscope]], [[Overclock]], [[Reboot]], [[TeamPro]]
 +
|}
 +
 +
{{Template:FAQ_Box_FAQ}} 1.1
 +
{{Template:FAQ_Question}} Can the Burst increase from the Hacking Program: Enhanced Reaction be used in CC?
 +
{{Template:FAQ_Answer_2}} Yes.
 +
{{Template:FAQ_Linked_Pages_2}} [[Close Combat]], [[Enhanced Reaction]]
 +
|}
 +
 +
{{Template:FAQ_Box_FAQ}} 1.1
 +
{{Template:FAQ_Question}} Can you Split the weapon’s Burst in a Reactive Turn with an active Hacking Program: Enhanced Reaction?
 +
{{Template:FAQ_Answer_2}} No.
 +
{{Template:FAQ_Linked_Pages_2}} [[ARO]], [[Enhanced Reaction]]
 +
|}
  
  
 
[[Category:Hacking Programs]]
 
[[Category:Hacking Programs]]

Latest revision as of 14:12, 30 January 2017

ENHANCED REACTION (SUPPORTWARE) ENTIRE ORDER
GADGET-2.
REQUIREMENTS
  • The target must be a REM from the same Army List as the user, and must be inside the user's Hacking Area.
  • The target cannot currently be benefiting from the effects of another GADGET Program.
EFFECTS
  • Enhanced Reaction grants the target REM a Burst value of 2 in ARO.
  • When the user activates this program, which does not require a Roll, place a numbered Supportware Marker (SUPPORTWARE) beside him.
  • Also, place an Enhanced Reaction: B2 Marker (E. REACTION: B2) in base to base contact with the REM.
  • The effects of Enhanced Reaction persist until the end of the following Player Turn after the declaration of this Hacking Program, at which point you must remove all corresponding Markers.
  • Once activated, this program's range covers the entire game table.


REMEMBER
  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically canceled whenever their user enters in a Disabled or Isolated state or any Null state.

FAQ

N3 Frequently Asked Question FAQ Version: 1.1
Q: Does a Remote that enters a Null state still keep any active Supportware Programs it has when it gets repaired?
A: Yes, because the Requirement of the Programs are that the hacker doesn’t enter Disabled state, Isolate state or any Null state or use another Supportware Program.
Related Pages: Assisted Fire, Controlled Jump, Cybermask, Enhanced Reaction, Fairy Dust, Kaleidoscope, Overclock, Reboot, TeamPro
N3 Frequently Asked Question FAQ Version: 1.1
Q: Can the Burst increase from the Hacking Program: Enhanced Reaction be used in CC?
A: Yes.
Related Pages: Close Combat, Enhanced Reaction
N3 Frequently Asked Question FAQ Version: 1.1
Q: Can you Split the weapon’s Burst in a Reactive Turn with an active Hacking Program: Enhanced Reaction?
A: No.
Related Pages: ARO, Enhanced Reaction