Difference between revisions of "E/M2 Special Ammunition"

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===Category===
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{{Template:HSN3}}
  
''[[Exotic.]]''
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== E/M2 SPECIAL AMMUNITION ==
  
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This ammunition emits an extremely powerful double electromagnetic pulse to disable the target's electronics.
  
Enhanced [[E/M Special Ammunition]]. It is designed for projectiles used by heavy weapons and those with reduced magazines in which its greater weight is not a problem.
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===Category===
  
The E/M2 Special Ammunition works like the [[E/M Special Ammunition]] but obliges its target to perform two [[BTS]] [[Rolls]] for each hit received.
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''[[Exotic]]''.
  
[[Criticals]] with this ammunition cause the direct application of the [[E/M Special Ammunition]] effects and deny a [[BTS Roll]].
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===Roll===
  
''Weapons which shoot E/M2 Special Ammunition carry larger projectiles with warheads carrying two E/M multifrequency pulse emitters. With this Special Ammunition a soldier gets higher power and effectiveness against protected hi-tech systems.
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After a successful attack using E/M2 Special Ammunition, the target must make two ''[[BTS]]'' Rolls using half his ''[[BTS]]'' value.  
  
ATTENTION: This Type of ammunition affects Cubes, deactivating them, and is forbidden by the Concilium Convention. Its use will be penalized by the international courts.''
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===Effects===
  
{{Template:HSPFAQ}}'''HOW DOES E/M2 SPECIAL AMMO WORK IN 3rd Ed?'''
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*E/M2 Special Ammunition works in the same way as ''[[E/M]]'' Special Ammunition (see Infinity N3) but forces its target to make two ''[[BTS]]'' Rolls per impact suffered. E/M2 Special Ammunition reduces the ''[[BTS]]'' value of its target to half of its original value, rounding up.
In 3rd Ed, the E/M2 Special Ammunition works the same as [[E/M Special Ammunition]] but forces its target to make two [[BTS Roll]]s per impact suffered. As with the E/M Special Ammunition, this ammo reduced the BTS value of the target to half of its original value, rounded up.
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*''[[Critical]]'' hits with E/M2 Special Ammunition cause the target suffer its effects (''[[Isolated]]'', etc.) directly, bypassing both halved ''[[BTS]]'' Rolls.
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{{Template:HSP}}This page contains second edition content from Human Sphere and Campaign Paradiso.
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===E/M2 Ammo Chart===
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{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable"
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|+ E/M2 AMMO QUICK REFERENCE CHART
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|- class="n3w-yellowheader"
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| '''BTS Attribute:''' || '''Value Against E/M2 Ammo:'''
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|-
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| 0 || 0
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|-
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| 3 || 2
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|-
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| 6 || 3
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|-
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| 9 || 5
 
|}
 
|}
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===E/M2 Special Ammunition and CC Weapons===
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Close Combat Weapons that use E/M2 Special Ammunition cause Normal damage in addition to the E/M effect.
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Consequently, the target must make an ''[[ARM]]'' Roll in addition to the ''[[BTS]]'' Roll (with half its usual ''[[BTS]]'' value). For both Rolls, the CC Weapon's ''[[Damage]]'' is the trooper's ''[[PH]]'' Attribute. ''[[Critical]]'' hits in ''[[CC]]'' are always applied to the E/M2 effect.
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''ATTENTION: This Type of ammunition is forbidden by the Concilium Convention. Its use will be penalized by the international courts.''
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''Weapons which shoot E/M2 Special Ammunition carry larger projectiles with warheads carrying two E/M multifrequency pulse emitters. With this Special Ammunition a soldier gets higher power and effectiveness against protected hi-tech systems.''
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''E/M2 ammunition is basically enhanced E/M ammunition. Design requirements were focused specifically to get an increased power and effectiveness, without any constraint related to the size of the projectiles. E/M2 ammunition has been conceived to load heavy ordnance warheads or just to load disposable weapons, so the size and weight of the projectiles is not an inconvenience.''
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[[Category:Weaponry]]
 
[[Category:Weaponry]]
[[Category:Human Sphere and Campaign Paradiso]]
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[[Category:Human Sphere N3]]

Latest revision as of 12:04, 7 June 2016

Human Sphere N3 Content.

E/M2 SPECIAL AMMUNITION

This ammunition emits an extremely powerful double electromagnetic pulse to disable the target's electronics.

Category

Exotic.

Roll

After a successful attack using E/M2 Special Ammunition, the target must make two BTS Rolls using half his BTS value.

Effects

  • E/M2 Special Ammunition works in the same way as E/M Special Ammunition (see Infinity N3) but forces its target to make two BTS Rolls per impact suffered. E/M2 Special Ammunition reduces the BTS value of its target to half of its original value, rounding up.
  • Critical hits with E/M2 Special Ammunition cause the target suffer its effects (Isolated, etc.) directly, bypassing both halved BTS Rolls.

E/M2 Ammo Chart

E/M2 AMMO QUICK REFERENCE CHART
BTS Attribute: Value Against E/M2 Ammo:
0 0
3 2
6 3
9 5

E/M2 Special Ammunition and CC Weapons

Close Combat Weapons that use E/M2 Special Ammunition cause Normal damage in addition to the E/M effect.

Consequently, the target must make an ARM Roll in addition to the BTS Roll (with half its usual BTS value). For both Rolls, the CC Weapon's Damage is the trooper's PH Attribute. Critical hits in CC are always applied to the E/M2 effect.


ATTENTION: This Type of ammunition is forbidden by the Concilium Convention. Its use will be penalized by the international courts.

Weapons which shoot E/M2 Special Ammunition carry larger projectiles with warheads carrying two E/M multifrequency pulse emitters. With this Special Ammunition a soldier gets higher power and effectiveness against protected hi-tech systems.

E/M2 ammunition is basically enhanced E/M ammunition. Design requirements were focused specifically to get an increased power and effectiveness, without any constraint related to the size of the projectiles. E/M2 ammunition has been conceived to load heavy ordnance warheads or just to load disposable weapons, so the size and weight of the projectiles is not an inconvenience.