Discover

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This Skill allows the user to locate enemies hidden in the form of a Marker, forcing them to reveal the Trooper, Weapon, or Equipment the Marker represents.

DISCOVER SHORT MOVEMENT SKILL / ARO
Movement.
REQUIREMENTS

The user must be able to draw LoF to the target.

EFFECTS
Short 0-8" +3, Medium 8-32" +0, Long 32-49" -3, Maximum 48-96" -6
  • A trooper that fails a WIP Roll to Discover a Marker cannot attempt to Discover the same Marker until the next Player Turn. The trooper may still attempt to Discover a different Marker that Player Turn, and its player may still attempt to Discover the first Marker using a different trooper.


Special Maneuver: Discover + BS Attack

The combination of Discover + BS Attack in a single Order is a special maneuver that allows the trooper to make a Discover attempt and then a BS Attack against the same enemy, but only if the Discover attempt is successful. The game sequence for this special maneuver is:

  1. The Active Player declares Discover against an enemy as the first Short Skill of his Order.
  2. His opponent declares AROs normally. If the target declares an ARO that would reveal it, then the Active Player may declare BS Attack as the second Short Skill of his Order, ignoring the now redundant Discover Roll.
  3. If the target did not reveal itself, then the Active Player may still declare a BS Attack. However, he must make his Discover Roll, and only if it is successful may he roll his BS Attack. If the Active Player fails that Discover Roll, the declared BS Attack is canceled and null.


Example of Discover in Active Turn
In his Active Turn, Fusilier Angus has an enemy Camouflage Marker behind Partial Cover in his LoF. Angus has been ordered to eliminate it, so he declares the first Short Skill of his Order: Discover. The enemy Marker, confident in his CH: Camouflage skill and the protection of its Partial Cover, bides its time and declares no ARO. Angus then declares the second Short Skill of his Order: BS Attack with his Combi Rifle.
For Angus to make the BS Attack he declared, he first needs to pass the Discover WIP Roll. In this case, Angus applies to his WIP Attribute a series of MODs: a +3 Range MOD, a -3 Partial Cover MOD, and a -3 CH: Camouflage MOD. Angus final Roll will be WIP-3 (+3 - 3 - 3 = -3).
If he passes this Discover Roll, then he will get to roll for his BS Attack. If he fails the Discover Roll, then his BS Attack will be lost.
Angus makes his WIP-3 Roll and succeeds, so the Marker is replaced by the model of the enemy that it represented. Now Angus can roll the BS Attack he had previously declared.
Had Angus failed his WIP-3 Roll, he would have been unable to execute his BS Attack, and would have lost the second Short Skill of his Order.


Example of Discover in Reactive Turn
In his Active Turn, an enemy Camouflage Marker declares a Short Movement Skill within LoF of Fusiliers Angus and Bipandra.
The only AROs available to the Fusiliers are Dodge (to try to relocate slightly) and Discover (to reveal the Marker and be able to shoot at it in subsequent Orders). What they very specifically cannot do is have Angus declare Discover and Bipandra declare BS Attack. Remember that all AROs are simultaneous, and a Marker must be revealed before it can be the target of a BS Attack.
The Fusiliers can also delay their ARO declaration until the Marker declares the second Short Skill of its Order; but if the Marker is not revealed by its second Skill, then they would lose their chance to ARO at all.
After some deliberation, Angus will attempt to Discover and Bipandra will delay her ARO to cover all bases. The Camouflage Marker plans to bank on Angus' legendary poor luck and declares Move as his second Short Skill, remaining camouflaged for now. This means that Bipandra loses her chance to react to that Order. But Angus has a chance to pass a Normal WIP Roll to Discover the Camouflage Marker. Were he to fail this Roll, Angus would be unable to try to Discover that Marker again until the next Player Turn.