Civilian Rules (ITS11)
Civilians in Infinity
Covert operations are the brand of Infinity, and those are usually highly precise and surgical missions executed when there is no one to witness, just to keep their secrecy.
However, sometimes the objectives of the mission could include civilians. In such situations, troopers can interact with non-combatant personnel, synchronizing with them and performing what is called a CivEvac.
The rules of engagement however prevent causing harm to civilians.
- A Civilian is a game element with a Troop Profile that does not belong to the Army List of any player.
- Therefore, Civilians cannot be part of any Combat Group and don't provide Orders to an Order Reserve.
- Civilians are considered Neutral, unless some rule, Special Skill or piece of Equipment states the contrary.
- Civilians don't block LoF.
- Civilians ignore the Effects and Damage they could suffer, being from an Attack or any other source (As Falling Damage, for example). Therefore, they lack the ARM, BTS, and Wounds Attributes.
- Civilians cannot activate Deployable weapons or pieces of Equipment.
- Some Scenario Special Rules or mission Objectives can modify this rule.
- Synchronized Civilians do not generate AROs.
- Templates that affect a Civilian are not considered null, but will have no effect on the Civilian.
Civilian Rule Game Example
During her Active Turn, the PanOceanian player declares the first Short Movement Skill of her Orc Trooper: Move. The Orc is Synchronized with the Neoterran Corporate Executive, the PanOceanian HVT. That move places the Corporate Executive in the Line of Fire of a Gangbuster, however, as Civilians don’t trigger AROs, the O-12 trooper cannot react. Now, the PanOceanian player declares the second short Skill of the Order: Move again. Now, in a new Order, the Orc enters the Line of Fire (LoF) of the Gangbuster, who can declare an ARO: a BS Attack with his Light Riotstopper. As this is a Template weapon it affects the Corporate Executive, meanwhile the PanOceanian player declares the second Short Skill of the Order: a BS Attack with his MULTI Rifle against the Gangbuster, because the HVT, as with any other Civilian, doesn’t block LoF. The HVT will ignore the Effects of the Adhesive Special Ammunition. However, the Orc who is affected by the template will have to make a PH-6 Roll.
Civilian Rules (non-ITS)
This Common Skill allows a model to control a Civilian in game.
|SYNCHRONIZE CIVILIAN||SHORT MOVEMENT SKILL|
|N3 Frequently Asked Question||FAQ Version: 1.5, Jan 2019|
|Q: Do Synchronized Civilians generate AROs?|
|A: The Civilians do not generate AROs. Note that a Mine whose template affects a Civilian at any point during the Order will not be triggered.|
|Related Pages: CivEvac, Civilian Rules, Mines|
|N3 Frequently Asked Question||FAQ Version: 1.6, Apr 2019|
|Q: If a Pilot or Remote Pilot has a Supply Box, an item from a Panoply or any Synched Civilians, what happens if the Pilot or Remote Pilot Mounts his TAG again?|
|A: The TAG will have the Supply Box or item from the Panoply and will have any Civilians Synched to them. The same applies if the Pilot or Remote Pilot Dismounts from a TAG that has a Supply Box, an item from a Panoply or any Synched Civilians.|
|Related Pages: Civilian Rules, General Movement Rules, ITS, Pilot, Remote Pilot|
|N3 Frequently Asked Question||FAQ Version: 1.9, Jan 2020|
|Q: Do HVTs or Civilians block movement?|
|Related Pages: Civilian Rules, Civilian Rules (ITS11)|
|N3 Frequently Asked Question||FAQ Version: 2.0, May 2020|
|Q: Can the Doctor Special Skill or MediKits/Medjectors be used on Designated Targets, Civvies or HVTs?|
|A: Yes, you can use these Skills or pieces of Equipment on them.|
|Related Pages: Civilian Rules, Civilian Rules (ITS11), Doctor, MediKit, Medjector|