Difference between revisions of "Basic Rules"

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(Created page with "The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter, along with the next one: Combat...")
 
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The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter, along with the next one: Combat, creates the game engine that establishes Infinity as an excellent modern tactical combat simulator.
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The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter, along with the next one: [[Combat]], creates the game engine that establishes Infinity as an excellent modern tactical combat simulator.
  
 
Basic Rules establish the Infinity troops features and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The pivotal section of this chapter though is the explanation of the Orders system, as this is the central core of the game model players will be constantly using. It is the system that will enable players to participate during the entire game without having to stop playing at any point.
 
Basic Rules establish the Infinity troops features and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The pivotal section of this chapter though is the explanation of the Orders system, as this is the central core of the game model players will be constantly using. It is the system that will enable players to participate during the entire game without having to stop playing at any point.

Revision as of 14:25, 13 March 2015

The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter, along with the next one: Combat, creates the game engine that establishes Infinity as an excellent modern tactical combat simulator.

Basic Rules establish the Infinity troops features and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The pivotal section of this chapter though is the explanation of the Orders system, as this is the central core of the game model players will be constantly using. It is the system that will enable players to participate during the entire game without having to stop playing at any point.

Basic Rules Subsections

  • Volume and Silhouette Templates In game terms, all troops occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of troop