Difference between revisions of "Army List"
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Revision as of 12:01, 30 January 2017
The Army List is the list of troops that make up the combat forces the player will be using during the game.
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army List will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of a tournament.
The number of Army Points in an Army List will determine the troops the player will be able to use during the game. In order to be able to play a fair game, both players will have the same number, at least to an extent, of Army Points. Even though there can be small variations to that number of Points, the players will assess and adjust them by mutual agreement, or applying the tournament rules, in case they are playing in one. A higher number of Army Points allowed will also mean more versatility for the players when creating their Army Lists.
A standard Infinity game is organized with 300 Points, which would let players field an adequate amount of troops and give a game of average duration. For reference purposes, the standard games and missions on the Official Tournaments of the ITS, the organized game system of Infinity, are designed to play with 300 points.
On the other hand, if a quick game is preferred, then 200 points are enough, even though the versatility of the Army List of the player will be considerably limited.
Games with over 300 Points will lengthen the game duration. However, they tend to be the more appropriate choice when players have agreed on lining up a high number of high points cost troops, as is the case with, for example, TAGs.
Army Points and Value
In order to create an Army List, the player needs to select his troops from the ones available for his faction (PanOceania, Yu Jing, Ariadna...) and add its Cost.
A Total Availability value allows the player to field as many troops from that Unit as desired.
The Unit Profile also includes a section where the Sectorial Availability of the troop is specified. This value determines the maximum amount of available troops for a Sectorial Army from that faction. The Sectorial Armies are army corps or specific sections from the army, or small territorial armies from a particular area, region, or planet from the faction they belong to. If the value appears marked with a color, then it means that unit can form Fireteams (to learn more, check Infinity: Human Sphere).
Support Weapons Cost (SWC)
The Support Weapons are the weapons or Special Equipment not included in the basic or standard troop equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).
On each Unit Profile the SWC for each configuration of that troop is specified, taking into account the weapons and the equipment at their disposal. Troops with basic equipment have a SWC 0. For example, a Fusilier with a Combi Rifle has a SWC 0. However, troops with Support Weapons usually have higher SWC values.
The total amount of SWC points available to use on troops equipped with Support Weapons is related to the total number of Army Points that make up the Army List. In game terms, each 50 Army Points will award 1 point of SWC to use on troops with Support Weapons.
For example, in a 300 Point game, players will have 6 SWC points available to spend in Support Weapons.
Troops with a SWC value preceded by the + symbol will award the player that much extra SWC points to be added to the total of the Support Weapons Points available for his Army List. Moreover, it will not cost the player any SWC to field these troops, as their SWC points value is considered to be 0.
A Combat Group is a closed group of troops with a maximum number of members no greater than 10.
When the total number of troops making up an Army List is over 10, the player must organize the troops in different Combat Groups.
When creating the Army List, the player must assign each troop to a Combat Group; he will be allowed to create as many Combat Groups as desired, as long as the total amount of troops in each one is no greater than 10.
A Combat Group cannot be reorganized during the game. Because of this, once the game has begun, players are not allowed to transfer troops nor their given Orders to a different Combat Group other than the one they belong to.
Army Lists must have a troop with the Special Skill Lieutenant.
However, players are not allowed to field more than one troop with the Special Skill Lieutenant in the Army List, regardless of the Level of said Special Skill.
In order to be able to field one or more troops of the Remote type (REM) the Army List must include at least one TAG or a trooper possessing the Hacker Special Skill. However, it does not need to be in the same Combat Group.
Infinity Army is the free and official tool to create Army Lists for Infinity.
Infinity Army helps the player create his own Army Lists through an easy and intuitive interface. The management software of this application assesses the legality of each Army List the player creates keeping in consideration the guidelines for the creation of Army Lists for standard games, or following the different models from the ITS tournaments, chosen by the player
Furthermore, the Infinity Army has all the updated Unit Profiles available for Infinity. Any modification to an existing unit or the addition of a new unit made through the official Infinity website, or through the launching of a new book or supplement, will be automatically reflected in Infinity Army.
To make its use and management easier, Infinity Army has a tutorial mode in which Sibylla, the virtual assistant, will guide the player through the entire creation process of his Army List.
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitythegame.com/army
Switching Combat Groups
|N3 Frequently Asked Question||FAQ Version: 1.1|
|Q: When can this be done?|
|A: As stated by the rules, this can only be done during the Order Count in the Tactical Phase of the Active Turn.|
|Related Pages: Combat Group, Command Tokens|