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Human Sphere N3 Content.

  • This Hacking Program affects only friendly Hackers, HIs, REMs and TAGs from the same Army List as the user.
  • Each player can only have one Supportware Program with the GADGET-EVO Label active on the game table.
  • Thanks to Reboot, any of the Hackers, HIs, REMs or TAGs from the same Army List that declare a Reset impose a WIP-3 MOD to their adversaries' Face to Face Roll.
This WIP-3 MOD is not cumulative with the Firewall MODs.
  • The target can only benefit from the effects of one GADGET Program at a time. Players must declare which one they will apply.
  • When the user activates this program, which does not require a Roll, place a Reboot Marker (SUP: REBOOT) beside him.
  • The effects of Reboot persist until the end of the Player Turn following the declaration of this Hacking Program, at which point you must remove all corresponding Markers.
  • Once activated, this program's range covers the entire game table.



  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically canceled whenever their user enters a Disabled or Isolated state, or any Null state.
  • A player can only sustain one active Supportware program with the GADGET-EVO Label at a time.
  • A trooper with a Supportware Marker can benefit from the effects of only one Supportware program at a time.


N3 Frequently Asked Question FAQ Version: 1.1
Q: Does a Remote that enters a Null state still keep any active Supportware Programs it has when it gets repaired?
A: Yes, because the Requirement of the Programs are that the hacker doesn’t enter Disabled state, Isolate state or any Null state or use another Supportware Program.
Related Pages: Assisted Fire, Controlled Jump, Cybermask, Enhanced Reaction, Fairy Dust, Kaleidoscope, Overclock, Reboot, TeamPro