Thanks to advanced biomodifications, or due some evolutionary advantages, the trooper is able to secrete a neurotoxin which makes his blows highly lethal.
|Optional, CC Special Skill.|
- Poison example:
- A misguided remark by Fusilier Angus about Haqqislamite women has escalated to a brief brawl between him and Tarik Mansuri. Angus readily loses the Face to Face CC Roll, so he must make two ARM Rolls due to the Special Ammunition on Tarik's DA CC Weapon. Angus also has to make a BTS Roll due to Mansuri's Poison Special Skill. If Angus survives the barrage, maybe—just maybe—he will have learned a valuable lesson.
From the point of view of military research, Nature is a treasure trove of poisons, venoms and toxins with interesting potential applications. But, despite Nature's wide offer, military laboratories have synthesized many more, and tailored their effects to create fearsome bioweapons.
Some creatures have venom glands that turn their claws, teeth or spines into powerful offensive weapons. With these as a model, military biotech has developed enhanced glands that can be grafted onto a subject to have him generate lethal or incapacitating toxins. The effects of these synthetic toxins vary widely from manufacturer to manufacturer, but their mechanism ranges from blocking cellular metabolism—causing a quick, painful death—, to causing respiratory paralysis, to death by rapid cardiovascular collapse... The list goes on. Whatever its flavor, the purpose of a poisoned weapon is to cause a terrible, ineluctable death.
|N3 Frequently Asked Question||FAQ Version: 1.9, Jan 2020|
|Q: When can CC Special Skills be used?|
|A: Automatic CC Special Skills that have the Attack label can only be used when declaring CC Attack, unless specified otherwise in the Skill.|
|Related Pages: Berserk, CC Attack, CC Special Skills, Dual Wield, Guard, i-Kohl, Martial Arts, Natural Born Warrior, Poison, Protheion|