Pheroware Tactics

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Human Sphere N3 Content.

PHEROWARE TACTICS

This Special Skill is based upon the Tohaa's extensive use of Pheroware technology, which is of a pheromonic nature. There are two types of Pheroware Tactics: Attack Tactics and Support Tactics.

REMEMBER

The target of a Comms Attack can declare Reset to avoid the Attack.


The term Pheroware applies to all pheromonic technology of artificial design with technical applications. Even though in Tohaa society the Pheroware is widely applied to civilian usage, in the Human Sphere this term is applied to military use technologies. The inability of human physiology to process information transmitted via Corathaa, the Tohaa's pheromonic language, is the main reason why the civilian applications of this technology pass unnoticed by humans. However, the warfare applications of Pheroware are particularly devastating and highly dangerous for any biological creature nearby.

PHEROWARE TACTICS CHART
Tactic Type Name Attack MOD Opponent MOD Damage B Target Skill Type Special
ATTACK Endgame 0 0 14 2 Trooper possessing Wounds Attribute Short Skill/ ARO Zone of Control. Loss of 1 Wounds point.
ATTACK Eraser 0 -3 13 2 Trooper possessing Wounds Attribute Short Skill/ ARO Zone of Control. DT Special Ammo. State: Isolated
ATTACK Hellzone +3 0 13 2 Trooper possessing Wounds Attribute Short Skill/ ARO Zone of Control. DT Special Ammo. State: IMM-1.
ATTACK Pandemonium 0 -3 14 3 Trooper possessing Wounds Attribute Short Skill/ ARO Zone of Control. Breaker Special Ammo. State: Stunned.
SUPPORT First Aid 0 0 -- 1 Trooper with Symbiont Armor and in Unconscious state. Short Skill Zone of Control. Cancels Unconscious state.
SUPPORT Mirrorball 0 0 -- 1 -- Short Skill/ ARO Turn. NFB. Reflective. Zone of Control. Circular Template that obstructs LoF of Multispectral Visors.
SUPPORT Nimbus Sphere 0 0 -- 1 -- Short Skill/ ARO Turn. Zone of Control. Reflective. Circular Template with Nimbus Special Ammo.
SUPPORT Revitalis 0 0 -- 1 User in Active Symbiont Armor state. Short Skill/ ARO Allows recovery 1 Wounds point of the Active Symbiont Profile.


REMEMBER

In the Reactive Turn, the Burst value is reduced to one.

SEE ALSO