MediKits are Special Equipment that can help allies regain consciousness. The MediKit is the injury treatment medical device used by all Paramedics.
MediKit and Marker troopers
Medikit Weapon Profile
|MediKit||0-8" +3||8-16" +0||16-24" -6||--||--||1||--||Non-Lethal|
By far the most widespread nano-injection medical device in the military, the MediKit has had many incarnations throughout the years. The newest model is handgun sized, and its chamber is surrounded by a magnetic coil. Once the desired nanotreatment capsule is loaded and the electric trigger pulled, the coilgun launches a microprojectile with enough force to penetrate the skin and deliver the treatment. The microprojectile itself is little more than capsule with a dose of medical nanobots suspended in a liquid nutrient colloid. Less modern versions deliver the treatment via hypospray, which has slightly longer response times, or via archaic pneumatic pistols.
|N3 Frequently Asked Question||FAQ Version: 1.3, Oct 2017|
|Q: If a troop with Special Skill: Scavenger take a Hacking Device or a Medikit, is it considered a Specialist Troop?|
|Related Pages: Hacking Device, MediKit, Scavenger|
|N3 Frequently Asked Question||FAQ Version: 1.4, Sep 2018|
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|Related Pages: Burst Support Bonus, Deactivator, Discover, Forward Observer, MediKit, Minesweeper, Triangulated Fire|
Editor's note - remember that Deactivators, Minesweepers and Discover are not BS Weapons so still won't benefit from the Burst Support Bonus and cannot be used with Triangulated Fire.
|N3 Frequently Asked Question||FAQ Version: 1.7, Jul 2019|
|Q: What happens when a trooper is hit by a MediKit (or Medjector) several times in one Order? For example by a Paramedic in a Fireteam that uses a MediKit remotely and hits more than once.|
|A: As with MediKits in a Coordinated Order, each failure in the PH Rolls cancels one success. In the event of a draw, the target suffers no effect at all.|
|Related Pages: Burst Support Bonus, Forward Observer , MediKit, Triangulated Fire|