MediKits are Special Equipment that can help allies regain consciousness. The MediKit is the injury treatment medical device used by all Paramedics.
MediKit and Marker troopers
Medikit Weapon Profile
|MediKit||0-8" +3||8-16" +0||16-24" -6||--||--||1||--||Non-Lethal|
By far the most widespread nano-injection medical device in the military, the MediKit has had many incarnations throughout the years. The newest model is handgun sized, and its chamber is surrounded by a magnetic coil. Once the desired nanotreatment capsule is loaded and the electric trigger pulled, the coilgun launches a microprojectile with enough force to penetrate the skin and deliver the treatment. The microprojectile itself is little more than capsule with a dose of medical nanobots suspended in a liquid nutrient colloid. Less modern versions deliver the treatment via hypospray, which has slightly longer response times, or via archaic pneumatic pistols.
|N3 Frequently Asked Question||FAQ Version: 1.3, Oct 2017|
|Q: If a troop with Special Skill: Scavenger take a Hacking Device or a Medikit, is it considered a Specialist Troop?|
|Related Pages: Hacking Device, MediKit, Scavenger|
|N3 Frequently Asked Question||FAQ Version: 1.4, Sep 2018|
|Q: Do MediKits, Forward Observer, Discover, Deactivators and Minesweepers get the Burst Support Bonus granted by a Fireteam? Can they be used with Triangulated Fire?|
|A: No, because they are Skills or items of Equipment.|
|Related Pages: Burst Support Bonus, Deactivator, Discover, Forward Observer, MediKit, Minesweeper, Triangulated Fire|