Martial Arts

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Thanks to meditation, rigorous discipline and intense training, troopers with this Special Skill have superior hand-to-hand skills that translate into advantages to their Close Combat abilities.

IMPORTANT!

Troopers with any Level of Martial Arts automatically have the Surprise Attack, Stealth and V: Courage Special Skills, even when not in Close Combat.


MARTIAL ARTS

MARTIAL ARTS AUTOMATIC SKILL
Optional, CC Special Skill.
REQUIREMENTS
  • Either in an Active or Reactive Turn, a trooper must reach or be in base to base contact with an enemy in order to be able to use this Special Skill.
EFFECTS
  • Each Level of Martial Arts gives a series of specific MODs and advantages to CC, as shown in the Martial Arts Chart.
  • If a trooper has a Level of Martial Arts, it automatically has all lower Levels. However, you cannot combine the advantages of different Levels of this Special Skill.
  • When using Martial Arts, a trooper can employ only one Level from those at its disposal.
  • A player must indicate which Level of Martial Arts will be in use when he declares the use of this Special Skill.

Martial Arts Chart

Name Attack Opponent Damage Burst Type of Special
MOD MOD MOD MOD Damage
MA Level 1 0 -3 +1 0 -- --
MA Level 2 0 0 +3 0 -- --
MA Level 3 +3 -3 0 0 -- --
MA Level 4 0 0 0 +1 -- --
MA Level 5 0 -6 0 0 -- *

NOTE* Level 5. During the Active Turn, by declaring one Short Skill of an Order, this Level allows the user to make a CC Attack against each enemy in base to base contact with him, and in Engaged state. During the Reactive Turn, in a Face to Face Roll when the user declares a CC Attack his B will always be equal to the B of his adversary.


Martial Arts L5 ARO against Coordinated Orders and Antipodes

During the Reactive Turn, in a Face to Face Roll against the Spearhead of a Coordinated Order or Antipodes if the trooper with Martial Arts L5 declares a CC Attack his B will always be equal to the B of his adversary.


Example 1. Martial Arts L5 in Active Turn

During his Active Turn, Miyamoto Mushashi, a Mercenary with Martial Arts L5, uses the first Short Skill of his Order to enter base to base contact with three Fusiliers. Each of the three reacts in ARO by declaring a CC Attack. As the second Short Skill of his Order, Miyamoto also declares a CC Attack and announces he will use the fifth Level of his Martial Arts. This means he can make one CC Attack against each of the Fusiliers. Three separate Face to Face CC Rolls are made (Miyamoto against each one of the three Fusiliers). In each of these Face to Face Rolls, the Fusilier involved has to apply a MOD of -6 to his CC due to Miyamoto's Level 5 Martial Arts.


Example 2. Martial Arts L5 in Reactive Turn

If the three Fusiliers had been in their Active Turn and one of them had declared a CC Attack against Miyamoto, the attacking Fusilier would have applied a MOD of +1 to his B in Close Combat for each allied trooper in base to base contact with Miyamoto. In this case, the Fusilier would have B 3 in Close Combat (his usual B 1 plus a +2 MOD provided by the other two Fusiliers in base to base contact with Miyamoto).
However, thanks to his Level 5 Martial Arts, Miyamoto can react in Close Combat by matching the B of the CC Attack against him, so he has B 3 in Close Combat as well. Thus, a Face to Face Roll is made using CC, but the Fusilier must apply a MOD of CC-6 due to Miyamoto's Martial Arts L5.


Example 3. Martial Arts L5 vs Coordinated Order

Assume that, during their Active Turn, the three Fusiliers declared a Coordinated Order consisting of Movement + CC Attack.
In a Coordinated Order, the three Fusiliers move in unison and enter base to base contact at the same time. Only the Fusilier designated as Spearhead can perform the CC Attack, getting a MOD of +1 to his B by each other Fusilier participating in the Coordinated Order. However, Miyamoto can make use of his Level 5 Martial Arts, which allows him to react returning attacks with the same B as the Spearhead.


Example 4. Active Turn: Martial Arts L5 vs Martial Arts L3

Miyamoto Mushashi, the relentless duelist, is now in base to base contact with three Shaolin monks. In his Active Turn, Miyamoto uses his Martial Arts L5 to declare a CC Attack against all of them. The Shaolin monks react by declaring CC Attack in response. Three separate Face to Face CC Rolls are made (Miyamoto against each of the three Shaolin monks). The Shaolin monks have Martial Arts L3 and decide to use the third Level of that Special Skill. Consequently, each Shaolin applies the CC+3 MOD for this Level to his Face to Face Roll, minus the CC-6 MOD for Miyamoto's Level 5 (CC MOD: 3 - 6 = -3). Miyamoto, in turn, must apply a -3 MOD to his CC in each of his Face to Face Rolls because of the Martial Arts L3 of the Shaolin Monks.


Example 5. Reactive Turn: Martial Arts L5 vs Martial Arts L3

This time Miyamoto is in his Reactive Turn and it is one of the three Shaolin monks who decides to declare a CC Attack against him. The Shaolin Monk uses Level 3 of his Martial Arts but, in addition to the MODs from this Special Skill, he applies a MOD of +1 to his B in Close Combat for each allied trooper in base to base contact with Miyamoto. In this case, the Shaolin monk has B 3 in Close Combat (his normal B 1 plus a +2 MOD from the other two monks in base to base contact with Miyamoto).
However, thanks to his Level 5 Martial Arts, Miyamoto can react in Close Combat by matching the B of the CC Attack against him, so he has B 3 in Close Combat as well. A Face to Face CC Roll is then made, but the Shaolin monk must apply not only the +3 MOD to his CC from his Martial Arts L3, but also the -6 MOD to his CC from Miyamoto's Martial Arts L5 (CC MOD: 3 - 6 = -3). Miyamoto must take a -3 MOD to his CC from the attacking monk's Martial Arts L3 .

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