Hyper-Dynamics

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Human Sphere N3 Content.

The user of this Special Skill gets a MOD to his rolls to dodge Attacks or to move in ARO. This Special Skill has several Levels.

The dodge ability of those who have Hyper-Dynamics is amazing. Studies performed in laboratories reveal that, when a threat is detected, 100 milliseconds before beginning movement the individual shifts his body to change where his weight rests. In this way, he balances his center of mass over his legs, semi-flexed, which he will use to boost his movement and dodge the attack. Those who possess Hyper-Dynamics thanks to an implant undergo a treatment during which their reflexes are accelerated and sharpened gradually through following weeks, to adapt them to the superhuman reaction capability. Creatures who are specifically biodesigned to possess this capability usually have a brief lifespan because the drain on their nervous system is excessive.


HYPER-DYNAMICS LEVEL 1

HYPER-DYNAMICS LEVEL 1 AUTOMATIC SKILL
Optional
REQUIREMENTS
EFFECTS


HYPER-DYNAMICS LEVEL 2

HYPER-DYNAMICS LEVEL 2 AUTOMATIC SKILL
Optional
REQUIREMENTS
EFFECTS
  • The user benefits from a +6 MOD to the PH Attribute for the purposes of Change Facing, Dodge and Engage Rolls.
  • The MOD provided by this Level is not stackable with the MOD provided by previous Level.


HYPER-DYNAMICS LEVEL 3

HYPER-DYNAMICS LEVEL 3 AUTOMATIC SKILL
Optional
REQUIREMENTS
EFFECTS
  • The user benefits from a +9 MOD to the PH Attribute for the purposes of Change Facing, Dodge and Engage Rolls.
  • The MOD provided by this Level is not stackable with the MOD provided by previous Level.