Game States Chart

From Infinity Wiki
Jump to: navigation, search

Work in progress!

Game State Null State 'Marker State' Marker Activation Summary Effects Summary Cancellation Summary Includes
Active Albedo -- -- image Deployment Trooper is in White Noise to troopers with MSV. Duration & Burnt. --
Active Symbiont Armor -- -- -- Deployment Use the Active Symbiont Armor profile for the trooper. Damage & voluntary. --
Burnt -- --
Burnt.jpg
Fire Special Ammunition Fire-Sensitive items are affected. Engineer --
Camouflaged -- image Deployment & Entire Order Cannot normally be attacked while in state, ARO delays. Enemies can't move into base contact. -3 to Discover. Discover, Skill declarations, base contact & more. Surprise Attack, Surprise Shot
Casevac (State) -- -- image Casevac Common Skill When carrying allied troopers. Skill declarations & more. --
CivEvac -- -- -- Synchronize Civilian Common Skill When a Civilian is Synchronized. Coherency & more. --
Damaged -- --
Damaged.jpg
Damage Scenery & Equiment: Automatic Skills & Equipment stop working. Engineer --
Dead -- -- Damage Removed. -- --
Destroyed --
Destroyed.jpg
Damage Scenery & Equiment: removed if a marker or access point. Terrain rules if a Scenery Building. -- --
Disabled -- --
Disabled.jpg
E/M ammo or Hacking Comms Equipment stops working. Engineer --
Disconnected -- -- image Isolated, Null, Coherency & more No Orders or AROs, Automatic Skills & Equipment stop working, casualty. Coherency, cancelled states & more. --
Dogged -- -- v2%20dogged.jpg Unconscious state Can still activate while Unconscious. Cannot be healed or repaired. More damage or end of turn = Dead. --
Engaged -- -- -- Base contact with enemy. Limited Skill declarations & LoF. Dodge, no enemy in base contact, move away from Null/IMM enemy, Coup de Grâce. --
Foxhole -- -- image Deployment & Entire Order Silhouette change, Partial Cover, limited Skill declarations. Prone (and usually Unconscious), Move. CH: Mimetism, V: Courage
Hidden Deployment -- -- Deployment Deploys without placing anything on the table. Cannot be affected by templates etc. Any Order or ARO declaration, Sensor. Surprise Attack, Surprise Shot
Holoecho -- image Deployment, Entire Order, start of enemy turn. Trooper is represented by three Holoechos. Skill declarations, Coherency, Discover, base contact, Fire & more. Surprise Attack, Surprise Shot
Holoprojector L1 (State) -- -- -- Deployment & Entire Order Trooper is replaced with a fake trooper of the same Silhouette. Skill declarations, Discover, base contact, Fire & more. --
Immobilized-1 -- --
Immobilized-1.jpg
Ammo & Hacking Very limited Skill declarations, still generates Orders, Automatic Skills & Equipment still work. Engineer, Reset. --
Immobilized-2 -- --
Immobilized-2.jpg
Ammo & Hacking Very limited Skill declarations, still generates Orders, Automatic Skills & Equipment still work. Engineer --
Impersonation-1 --
Impersonation-1.jpg
Deployment & Entire Order Cannot normally be attacked while in state, ARO delays. Enemies can't move into base contact. Counts as an ally. -6 to Discover. Discover, Skill declarations, Fire, base contact & more. First Discover only reduces state to IMP-2. Surprise Attack, Surprise Shot
Impersonation-2 --
Impersonation-2.jpg
Deployment, Entire Order, Cybermask, Discovered from IMP-1 Cannot normally be attacked while in state, ARO delays. Enemies can't move into base contact. Counts as an ally. -0 to Discover. Discover, Skill declarations, base contact & more. Surprise Attack, Surprise Shot
Isolated -- --
Isolated.jpg
Ammo & Hacking Cannot receive Orders, will become Irregular, no Fireteams or Coordinated Orders. Potentially Loss of Lieutenant. Engineer --
Locked -- -- image Remote Pilot & Dismount. Can't declare Orders or AROs except limited Reset. Remote Pilot remounts, limited Reset. --
No Wound Incapacitation -- --
V3-NWI.jpg
Unconscious state Can still activate while Unconscious. Damage or healing. --
Normal -- -- -- Deployment Default state. Any Null state and more. --
Possessed --
Possessed.jpg
Hacking Controlled by inflicting player, doesn't generate Orders, reduced trooper profile, casualty. A Command Token in the owner's turn, Exorcism. --
Prone -- --
Prone.jpg
Deployment, Unconscious, start of a move. TAGs, REMs and troopers on Motorcycles cannot be Prone. Silhouette 0, halved MOV, cannot Jump or Climb, Partial Cover when above shooter. Start of a move. --
Retreat! (State) -- --
Retreat.jpg
Force is in Retreat!. Limited Skill declarations. Ignored by V: Courage and Religious Troop. Command Token or force starts turn not in Retreat!. --
Sepsitorized --
Sepsitorized.jpg
Sepsitor Controlled by enemy player, counts as casualty. -- --
Spawn-Embryo --
Spawn-Embryo.jpg
Unconscious state Does not count as a casualty until the end of the game. Damage or healing. --
Stunned -- -- image Ammo & Hacking Cannot declare Attacks, -3 MOD to other Rolls. End of current Player Turn. --
Suppressive Fire (State) -- --
Suppressive Fire.jpg
Suppressive Fire Entire Order. Apply -3 MOD in FtF Rolls, Burst 3 in ARO, altered weapon profile. Skill declarations, Null states, Loss of Lieutenant, failed Guts Rolls, Fireteams and more. --
Targeted -- --
Targeted.jpg
Ammo & Hacking +3 MOD for BS Attack or Hacking Programs against the trooper, Guided and Speculative Fire bonuses. End of current Player Turn. --
TO Camouflaged --
TO Camouflaged.jpg
Deployment & Entire Order Cannot normally be attacked while in state, ARO delays. Enemies can't move into base contact. -6 to Discover. Discover, Skill declarations, base contact & more. Surprise Attack, Surprise Shot
Transmuted -- --
Transmuted.jpg
Lose first W/STR. Switch to alternative trooper profile at end of that Order. -- --
Unconscious --
Unconscious.jpg
Reduced to 0 W/STR. Cannot activate with Orders or AROs, do not generate Orders, Automatic Skills & Equipment stop working, count as casualties at end of game. Trooper enters Prone state if able. Damage or healing. Prone state not cancelled. --
Unloaded -- --
Unloaded.jpg
All uses of a Disposable item have been depleted. That item cannot be used. Baggage, scenery items with the Logistics trait. --


IMPORTANT!
This chart is just a summary, always check the full rules for the Game State!