Explosive (EXP) Special Ammunition

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A type of ordnance designed to cause massive damage to the target by detonating on impact.




After a successful attack using Explosive Special Ammunition, the target must make three separate ARM Rolls.


  • Explosive Special Ammunition forces its target to make three ARM Rolls per impact suffered.
  • The three ARM Rolls are mandatory, even if the target fails one of them or falls Unconscious.
  • Each ARM Roll failed against EXP Special Ammunition causes the target to lose one point from his Wounds/STR Attribute.
  • Critical hits with Explosive Special Ammunition cause the target to lose 1 point directly from his Wounds/STR Attribute, bypassing the first ARM Roll (the target must still make the remaining two Rolls).


Explosive Special Ammunition can affect structures and pieces of scenery that have a profile with Attributes and have been identified as possible targets by previous agreement or by the scenario rules.

ATTENTION: Use of this Special Ammunition is prohibited by the Concilium Convention. Violators shall be prosecuted by international courts.

Explosive Ammunition combines the devastating effects of a hollow point and a nano-enhanced HE (High Explosive) core in a single projectile. Hand-to-hand combat weapons classified as Explosive have advanced proprietary military technology and are very rare. These weapons utilize similar mechanisms to electro-thermal ammunition: the edge or head of the weapon is covered in micro-grooves filled with superconducting gel. Kinetic impact from the strike turns the gel into ionized plasma, creating a small but potent directed blast.