Controlled Jump

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Only troopers with AD: Airborne Deployment may benefit from the effects of this Hacking Program. The target of this Hacking Program need not have the Hackable Characteristic.

  • Controlled Jump allows all troopers from the user's Army List who, during that Player Turn, declare the AD: Combat Jump Special Skill to benefit from a +3 MOD to their PH Attribute when deploying.
  • When the user activates this program, which does not require a Roll, place a numbered Supportware Marker (SUPPORTWARE) beside him.
  • The effects of Controlled Jump persist until the end of the Player Turn, at which point you must remove all corresponding Markers.
  • This program's range covers the entire game table.
  • The MOD granted by this Supportware is not cumulative.
  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically canceled whenever their user enters in a Disabled or Isolated state or any Null state.


N3 Frequently Asked Question FAQ Version: 1.1
Q: Does a Remote that enters a Null state still keep any active Supportware Programs it has when it gets repaired?
A: Yes, because the Requirement of the Programs are that the hacker doesn’t enter Disabled state, Isolate state or any Null state or use another Supportware Program.
Related Pages: Assisted Fire, Controlled Jump, Cybermask, Enhanced Reaction, Fairy Dust, Kaleidoscope, Overclock, Reboot, TeamPro