Assisted Fire

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  • The target must be a REM from the same Army List as the user, and must be inside the user's Hacking Area.
  • The target cannot currently be benefiting from the effects of another GADGET Program.
  • Assisted Fire grants the target REM the Marksmanship L2 Special Skill.
  • When the user activates this program, which does not require a Roll, place a numbered Supportware Marker (SUPPORTWARE) beside him.
  • Also, place a Marksmanship L2 Marker (MARKSMANSHIP L2) in base to base contact with the REM.
  • The effects of Assisted Fire persist until the end of the following Player Turn after the declaration of this Hacking Program, at which point you must remove all corresponding Markers.
  • Once activated, this program's range covers the entire game table.

  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically canceled whenever their user enters in a Disabled or Isolated state or any Null state.


N3 Frequently Asked Question FAQ Version: 1.1
Q: Does a Remote that enters a Null state still keep any active Supportware Programs it has when it gets repaired?
A: Yes, because the Requirement of the Programs are that the hacker doesn’t enter Disabled state, Isolate state or any Null state or use another Supportware Program.
Related Pages: Assisted Fire, Controlled Jump, Cybermask, Enhanced Reaction, Fairy Dust, Kaleidoscope, Overclock, Reboot, TeamPro